Leona Vyhnálková
Path ESpecialist🎓 Certificate

Sound for Games & VR + AI and Realtime

Who it's for

Game and XR creators, experimenters and sound designers interested in the future: sound that adapts to the space and the player in real time.

The course builds on my thesis research into sound in horror VR games (analysis of Half-Life: Alyx and Transference, player heart-rate measurement) and heads where the field is moving: AI and realtime audio that adapts to space, audience and context.

It includes an interactive experiment in the Sound & AI Lab right on this site — you'll try realtime space manipulation in your browser.

What you'll learn

  • Adaptive audio: systems reacting to player actions
  • Binaural hearing, HRTF and immersion in VR
  • Audio middleware basics and realtime parameters
  • AI tools 2026: generative sound, spatial upmixing, realtime adaptation to space
  • When AI helps and when you need a human ear

Syllabus

  1. 1Why VR scares us: sound and physiology (my thesis research)
  2. 2Binaural rendering and HRTF in practice
  3. 3Adaptive systems: parameters, states, transitions
  4. 4Sound & AI: realtime adaptation to space — Lab experiment
  5. 5Designing adaptive audio for your own project