Sound & AI Lab
My research playground: adaptive, realtime sound that changes with space. Built on my thesis research into sound in horror VR games, heading towards installations that respond to visitors.
Demo: same sound, different space
Play the sample and change the space with sliders — room size, stereo position and distance. This is exactly what a realtime engine does in an installation or in VR: one sound, infinite spaces.
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Best with headphones 🎧
What I'm working on
Realtime sound adaptation to space
An installation whose mix adapts to the hall's acoustics, visitor count and time of day — driven by sensors and AI.
Adaptive audio in VR and games
Thesis research: the influence of binaural and adaptive sound on immersion and narrative in horror VR games, including player heart-rate measurement.
AI in audio post-production
Where AI tools help (cleanup, transcription, SFX prototyping) and where a human ear is essential. Honestly, without the marketing.
AI + spatial audio consulting
Preparing an exhibition, a game or research? I'll help design an adaptive audio system from concept to realisation.
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