Leona Vyhnálková

Sound & AI Lab

My research playground: adaptive, realtime sound that changes with space. Built on my thesis research into sound in horror VR games, heading towards installations that respond to visitors.

Demo: same sound, different space

Play the sample and change the space with sliders — room size, stereo position and distance. This is exactly what a realtime engine does in an installation or in VR: one sound, infinite spaces.

Play

Best with headphones 🎧

No spaceLarge hall
LP
0 m30 m

What I'm working on

Realtime sound adaptation to space

An installation whose mix adapts to the hall's acoustics, visitor count and time of day — driven by sensors and AI.

Adaptive audio in VR and games

Thesis research: the influence of binaural and adaptive sound on immersion and narrative in horror VR games, including player heart-rate measurement.

AI in audio post-production

Where AI tools help (cleanup, transcription, SFX prototyping) and where a human ear is essential. Honestly, without the marketing.

AI + spatial audio consulting

Preparing an exhibition, a game or research? I'll help design an adaptive audio system from concept to realisation.

Get a quote