Where to Legally Download Sound Effects and How to Read Licences
15 June 2026 · sfx · licences · field recording
Freesound, A Sound Effect, commercial libraries — and what exactly you may do with CC0, CC-BY and royalty-free sounds. A practical guide that keeps you out of legal trouble.
Every creator eventually needs the sound of rain, footsteps on gravel or a creaking door. Good news: there are plenty of legal sources. Bad news: each has a different licence, and misreading one sentence can cost you a taken-down video or a legal dispute.
Where to look
Freesound.org — the largest community library. Quality varies, but there are treasures. Careful: every sound can carry a different licence (CC0, CC-BY, non-commercial variants) — check each file individually.
A Sound Effect — a curated marketplace of professional libraries. You pay, but you know exactly what you're buying and the licence is uniform (royalty-free for use in projects).
Commercial libraries (BOOM Library, Sonniss, Pro Sound Effects) — the professional standard. Sonniss also gives away gigabytes of sounds every year in its GDC bundle — legally and royalty-free.
Licences in a nutshell
- CC0 — public domain. Use anywhere, commercially too, no attribution.
- CC-BY — commercial use allowed, but you must credit the author (in credits or the description).
- CC-BY-NC — non-commercial projects only. A monetised YouTube video already counts as commercial use!
- Royalty-free — pay once, use repeatedly with no further fees. You're not buying the sound, you're buying a licence — read whether it covers e.g. games or broadcast.
- Rights-managed — a licence for one specific use (project, territory, period). The most expensive; rare in everyday work.
Three rules of practice
- Keep proof of the licence for every downloaded sound (screenshot, invoice, URL). You won't remember in two years.
- Write attributions as you go, not at export — keep a text file in the project.
- The most valuable library is your own. What you record, you own outright — and nobody else has it.
I teach how to record your own effects and build a library from them in the SFX & Atmospheres course.